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Vol. 15 No. 3 (2019)
Published:
2019-11-11
Description
November 2019, pp. 300-389
Full Issue
PDF
Editor's Introduction
Introduction to the special issue of Human Technology: Games and play at the margins: Between visibilities and invisibilities
Florence M. Chee
300-303
PDF
Articles
EVE online is not for everyone: Exceptionalism in online gaming cultures
Kelly Bergstrom
304-325
PDF
Toward a formal sociology of online harassment
Katherine Cross
326-346
PDF
Growing the otome game market: Fan labor and otome game communities online
Sarah Christina Ganzon
347-366
PDF
(Re-)balancing the triforce: Gender representation and androgynous masculinity in the Legend of Zelda series
Sarah M. Stang
367-389
PDF