KOVÁCS, T.; KOVÁCS, S.; VÁRALLYAI, L. Adapting to the digital age: Gamification’s role in revolutionizing education for youth students. Human Technology, [S. l.], v. 21, n. 2, p. 339–359, 2025. DOI: 10.14254/1795-6889.2025.21-2.5. Disponível em: https://ht.csr-pub.eu/index.php/ht/article/view/483. Acesso em: 15 jul. 2026.