[1]
Richardson, U. and Lyytinen, H. 2014. The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read by Ulla Richardson and Heikki Lyytinen. Human Technology. 10, 1 (May 2014), 39–60. DOI:https://doi.org/10.17011/ht/urn.201405281859.